INGLENOOK
SIDINGS |
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If you are interested to see
what other modellers have made of the Inglenook Sidings
concept - Google (or the web search tool you trust) is
your friend and will most likely provide you with more
than you will ever need or want; a search for Inglenook
Sidings layout in March 2016 came up with 16,100
hits. In browsing the web you will find that a good many modellers have actually stuck with the "classic" Inglenook formula - the geographical setting, the era, the amount of scenery and the level of detail will vary, but you will instantly recognize the three sidings setting. One of the main reasons for this is precisely that it is a proven formula - from an operational point of view there is no need to change anything. Plus: the track layout is so versatile that any individual creativity is best expressed in the setting and the surroundings. Another really nice thing about the classic Inglenook Sidings formula is that it is so simple that you can actually set it up in no time as a temporary layout on a rainy Sunday afternoon (much the same way you would get out the Monopoly game board) using pieces of set-track (i.e. the "snap together" type that comes with any train set). |
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And finally, the classic Inglenook Sidings layout is also available for virtual railroading in many incarnations - such as this early example by Terry Franks (TaF Web) who created a faithful reproduction for the railway simulation Trainz. | |||
Nevertheless, variations of the
Inglenook Sidings layout do exist, and again - searching
the world wide web will yield many examples of how
modellers have taken the original formula and expanded on
it. Generally speaking, these layouts evolve the basic Inglenook scheme into something more complex, such as this early example taken from the June 1998 issue of Railway Modeller illustrates. |
A mirror image of
the original Inglenook Sidings trackplan is complemented
by a single line serving a small seaside passenger
terminus. However, the increase in operating potential does not relate to the Inglenook shunting puzzle as the track leading into the platform is not connected to it. |
Adding the possibility of running a passenger stock shuttle (preferably a short multiple-unit type, such as an EMU or DMU on a UK layout or an RDC on a US layout) from the left hand corner (where it disappears behind a row of low-relief buildings) to the terminus platform to the right adds visual appeal and interest and provides a dash of operational variety every now and then. | |||
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The combination of freight and passenger operations, separated in the layouts above, can however even be connected in a way which does add an additional momentum of operational interest to the shunting side of things. | |||
This trackplan separates the
shunting puzzle tracks and the passenger service shuttle
track to a large extent, but not completely. The
uppermost track of the shunting puzzle arrangement forms
part of the main running line (a complication - and
potential source for dangerous situations - usually
avoided on the prototype, but not always possible to
eliminate completely), which means that shunting moves
may have to take into account the arrival or departure of
a passenger train at the station platform and clear the
line for this well in time. There are several ways of introducing the effects of this complication. You can either limit the number of shunting moves (i.e. after 10 moves the uppermost "siding" must be cleared because a train is due for arrival or departure), or - if using a card or token system to select cars - you can introduce a special token/card which, when drawn in the process of determining the shunting order, rules that the uppermost siding must be cleared once (or even each time) the car which was drawn just before the special card/token is involved in a shunting move. |
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Straightforward as this may sound, it's not that easy to come up with a really working combination. Paul Van Hove not only managed to do this with his N scale layout, he also gave the whole layout a credible industrial background: the Timesaver layout is a paper mill, and the Inglenook Sidings layout becomes a yard serving this paper mill. | |||
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This trackplan hints at the fact that an Inglenook shunting puzzle need not be small. As illustrated below, and if space permits, the addition of a marshalling (classification) yard can greatly increase the complexity and variation of the shunting and spotting orders to be generated from the layout: The following shunting cycle illustrates the operational possibilities of such an "extended" Inglenook layout: Obviously, the headshunt to the actual Inglenook Sidings layout could now in theory extend to the very limit at the right hand end of this layout. In order to maintain the restriction as per the original Inglenook rules, some virtual block needs to be introduced - this could be a street crossing which may not be traversed during shunting moves, or a signal set to red, or even a trackgang which will not clear the track unless the shunting moves really have been completed. |
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created: 01/MAY/2001 |