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Tomb of Dracula #7 March 1973 "Night of the Death Stalkers!" |
Story - Marv Wolfman |
It becomes evident that he is the driving force behind our group of vampire hunters, carrying on a lifelong crusade to fight and destroy vampires, and in spite of being old and paralyzed, Quincy Harker is the mastermind behind the group effort, very much along the lines of what "Q" is to James Bond, although later issues will reveal that he is also quite capable of battling Dracula face to face. | |||
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If Dracula had been "dead" since Abraham van Helsing and Jonathan Harker put an end to his reign of terror (as readers were told since Tomb of Dracula #1), then Dracula should not have met Harker's son at all, let alone often enough to call him an "old friend". | |||
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This small detail is, however, significant for future issues in two respects. Firstly, Wolfman anticipates what he has planned for the series, namely to make Quincy Harker the major opponent of Dracula and hence portray the two as "old rivals" as the story moves on, and secondly, Wolfman is shaping out his own interpretation of the storyline from Tomb of Dracula #1-6. | |||
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Wolfman's
source of inspiration came entirely from Stoker's novel
and completely by-passed the movies (even though he
actually made a dialogue reference to the Hammer
productions in his very first script) - perhaps
surprisingly at first sight in view of the strength and
presence of the popular culture image of Dracula, but
quite logical at second thought for a wordsmith rather
than a visual artist.
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Quincy Harker's name and background are first mentioned on page 6 of Tomb of Dracula #7, Marv Wolfman's first script for the series. Left: Original art for The Tomb of Dracula #7 (March 1973) pencilled by Gene Colan, inked by Tom Palmer and lettered by John Costanza (scanned from the original in my personal collection). Right: the same page as it appeared in print (colours by Tom Palmer). [click for larger images] |
Thus
building on the original novel, Marv Wolfman set up a
general plot framework which centered on two main
elements: characterization and realistic storytelling.
Very soon, Wolfman and Colan found themselves outside of the commonly defined and charted corners of the Marvel Universe. This, however, was not just terra incognita for Marvel, but for the entire comic publishing business and the medium itself.
One key element which Wolfman brought to the series and which made Tomb of Dracula stand out amongst mainstream comic book titles was the depth and complexity of the plot. Right from the outset of his first script assignment on the title, Wolfman started to build up multiple underlying themes and sub-plots in the overall storyline by placing certain "props" here and there which would only become fully meaningful at a later stage; this way, even stand-alone single issue stories were embedded in an arc of overall continuity and suspense. In addition, Wolfman also increased the complexity of the themes which the storytelling dealt with by introducing undertones of moral philosophy and portraying all characters involved - Dracula as well as the group of vampire hunters - as self-conflicting and sometimes even outright self-contradicting personalities.
A more in-depth review and
analysis of this issue is available here: |
Tomb of Dracula #8 May 1973 "The hell-crawlers!" |
Story - Marv Wolfman |
Wolfman also starts to build up a more complex overall storyline by placing a number of "props" which will take on a deeper meaning in future issues to come. In this case, we learn that Quincy Harker quite obviosuly has contacts in higher places (such as the House of Lords) as well as access to substantial funds. |
Tomb of Dracula #9 June 1973 "Death from the sea!" |
Story - Marv Wolfman |
The reader
only gets a mere glimpse of the gang of vampire hunters
in this isse, but again Wolfman sets up a prop (which
will only reveal its importance in the next issue) when
Harker receives a phonecall whichs makes him head for
somewhere immediately... With his third issue since taking over the script of the series, Wolfman continued to add depth to the story and suspense to how it is unfolding. It would take another couple of issues until it would all add up to the density which would turn Tomb of Dracula into a classic comic book series, but the he was clearly setting the scene. In this respect, Tomb of Dracula #10 would prove to be a landmark in more than one respect. |
Gene Colan evokes a dose of Universal Horror atmosphere as the villagers set out to hunt down Dracula whilst the young local helps him to escape. Left: Original art for The Tomb of Dracula #9 (June 1973) pencilled by Gene Colan, inked by Vince Colletta and lettered by Art Simek (scanned from the original in my personal collection). Right: the same page as it appeared in print (colours by Glynis Wein). [click for larger images] |
Tomb of Dracula #10 July 1973 "His name is... Blade!" |
Story - Marv Wolfman |
Despite
their argument, it becomes quite clear that Harker holds
a certain degree of admiration for Blade, and future
issues will show that this is also true vice versa. As
for the popular appeal of this new character , the rest
is, as they say, history. The big impact Tomb of Dracula #10 had on the series and beyond is, of course, tied to the figure of Blade, the vampire-slayer. The character adds diversity to the gang of vampire-hunters as Blade - who is best described as a "participating non-member" - is made of a completely different mould than Quincy Harker and his philosophy. Basically a lone wolf, he joins the team's efforts now and then while always maintaining a stance of self-determination and independence. His approach is summed up rather subtly by Wolfman who introduces him as a vampire-slayer rather than a vampire-hunter. Blade (whose origin was to follow in Tomb of Dracula #13, supplemented by an account of his first encounter with Dracula in Tomb of Dracula #30) was one of the earliest African-American comic book heroes. Quintessentially Blade is characterized by having certain vampire characteristics (such as a greatly prolongued lifespan, above average strength, and the ability to sense supernatural creatures) whilst at the same time being virtually immune to their attacks. The reasons for this physical disposition are to be found in the circumstances of his birth, as his mother was attacked and killed by a vampire whilst in labour. As a result, Blade's blood had been contaminated by vampiric enzymes - not enough to turn him into a vampire, but in sufficient quantity to change him. |
Marvel's
entry into the movie business market would soon become a
highly profitable affair, with films such as X-Men
or Spider-Man not only fetching huge profits at
the box office but also making Marvel and superheroes
highly fashionable - and all of this was started by a
character introduced as a supporting cast member in a
non-mainstream Marvel title: The Tomb of Dracula.
(There's more on Blade, his creation, and the legal battle the character provoked in Into the Tomb of Dracula). |
Tomb of Dracula #11 August 1973 "The Voodoo-Man!" |
Story - Marv Wolfman |
Wolfman's approach of weaving a multi-layer plot virtually all the time really gathers speed, and so again, props which are placed here and there will take on a meaning in upcoming issues. In this case, it is the fact that Voodoo can, under certain circumstances, kill a vampire. |
Tomb of Dracula #12 September 1973 "Night of the Screaming House!" |
Story - Marv Wolfman |
After almost 18 months on the market and 12 issues, the series was on a steady course with Wolfman and Colan in firm command and a growing group of regular readers. Unlike Marvel's other comic book series featuring a classic figure of the horror genre, the Monster of Frankenstein, Tomb of Dracula was really heading somewhere and had established its own characteristic mark. |
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BIBLIOGRAPHY COMIC GEEK SPEAK (2005) Podcast: Book of the month club - episode 5 - Tomb of Dracula, Interview with Marv Wolfman (31 October 2005) (quoted from personal transcript) COMIC ZONE RADIO (2005) Marv Wolfman Interview, transcribed from the original 27 September 2005 broadcast podcast available online at www.comiczoneradio.com SIUNTRES John (2006) Marv Wolfman by Night, transcribed from the podcast Word Balloon: The Comic Creator's Interview Show , available online at wordballoon.libsyn.com |
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The illustrations presented here are copyright material and are reproduced for strictly non-commercial and appreciative review purposes only.
Text is (c) 2005-2014 A. T. Wymann
page originally posted on the web 21 February 2006
revised, extended and updated 21 August 2012
minor update 16 December 2023