DC Comics 1970s logo  

BATMAN, PHANTOM STRANGER &
WONDER WOMAN

BACK TO BACK IN A

MARCH 1973 DC SUPER PAC

 

 
 

 
In spite of the hugely successful comeback of the superhero genre in the early 1960s, the comic book industry had a problem: its traditional sales points were fading away. Small stores that had carried comic books were pushed out of business by larger stores and supermarkets, and newsagents started to view the low cover prices and therefore tiny profit margins comics had to offer as a nuisance. Comic book publishers needed to open up new sales opportunities and and tap into a new customer base. One place these potential buyers could be found was the growing number of supermarkets and chain stores. But in order to be able to sell comic books at these venues, the product would have to be adjusted.
 
Handling individual issues clearly was no option for these outlets, but by looking at their logistics and display characteristics, DC Comics (who came up with the Comicpac concept in 1961) found that the answer to breaking into this promising new market was to simply package several comic books together in a transparent plastic bag.

This resulted in a higher price per unit on sale, which made the whole business of stocking them much more worthwhile for the seller. The simple packaging was also rather nifty because it clearly showed the items were new and untouched, while at the same time blending in with most other goods sold at supermarkets which were also conveniently packaged.

 
 
Outlets were even supplied with dedicated Comicpac racks, which enhanced the product appeal even more since the bags containing the comic books could be displayed on rack hooks in an orderly and neat fashion. It almost became an entirely different class of commodity, and offered parents (and their kids) the opportunity and convenience to pick up a few comics at the same time they were doing their general shopping.

"DC's focus [for the Comicpac] was on both the casual reader and the parents and grandparents who were looking for gifts." (Wells, 2012)

DC's "comicpacks" were a success, and other publishers quickly started to copy the concept.

 

"The DC [comic packs] program lasted well over a decade, with pretty high distribution numbers. The Western program was enormous - even well into the '70s they were taking very large numbers of DC titles for distribution (I recall 50,000+ copies offhand)." (Paul Levitz, in Evanier 2007)

By the early 1970s, DC relaunched their comic packs, calling them DC Super Pacs, and they continued to sell well.

Unlike comic books distributed to news stands and other traditional outlets, comic packs were non-returnable. Bags that didn't sell were thus the retailer's problem, not the publisher's (leading some distributors and retailers - who most likely had previously rigged the returnable comic scheme, e.g. by selling comic books without their covers - to simply split the packs open and return the loose comics).

 
The only way to stop such illegal behaviour was to make comic books contained in comic packs distinguishable from regular news stand editions - and Western, the largest distributor of comic packs, did just that as of 1972 by introducing their logo on the cover.

DC titles distributed by Western in their own comic packs featured the Western "smiling face" logo instead of the DC roundel; the covers would also not show the issue number and the month.

DC's own comic packs, however, continued to contain regular news stand editions only throughout the 1970s.

 
 

 
This March (A-3) 1973 DC SUPER PAC contains three bi-monthly titles: Brave and the Bold #106, Phantom Stranger #24, and Wonder Woman #205. DC handled its multi-comic packs in a very structured and organised manner; an A-3 pack from a specific year would carry the same titles and issues no matter where or when it was sold (rare packaging errors aside). The digits (1-12) referred to the month and the letters (A through D) marked the four different packs per month. "A-3" therefore denotes the third March SUPER PAC, in this case from 1973.
 
No titles had permanent slots in the SUPER PACS, although there was a high level of consistency with DC's flagship characters (the SUPER PACs of 1973 contained complete runs of Superman and Batman as well as the Batman team-up title Brave and the Bold). But since sales points could vary a lot with regard to their supplies and selection of SUPER PACs, the availability of specific titles was never guaranteed - the common fate of many comic book readers in the 1970s, whether their comic books came packaged in a plastic bag or as single issues from a display or spinner rack.

In the case of DC titles this mostly wasn't a problem anyway. Unlike their major competitor Marvel, DC's editorial at large still very much embraced the "single issue, done in one" storyline principle during the early 1970s, so it often didn't even matter in which sequence you read your copies of Batman or Superman, since every issue would generally start with a brand new story.

 

 

 

BRAVE AND THE BOLD #106

March/April 1973
(bi-monthly)
On Sale:
2 January 1973

Editor - Murray Boltinoff
Cover - Jim Aparo (pencils & inks)

"Double Your Money -- And Die!"
(23.3 pages)
Story - Bob Haney
Pencils -Jim Aparo
Inks - Jim Aparo
Lettering -
Jim Aparo
Colouring - NN


PLOT SUMMARY - As the main shareholders of the Starr Corporation are being killed one after the other, Batman and Green Arrow travel to Switzerland on the trail of the mastermind behind the killings - only to discover a familiar Batman foe at the centre of it all: Two-Face!


 
The Brave and the Bold started out as a bi-monthly anthology in August 1955, featuring characters from past ages such as Vikings, Knights, and even Robin Hood. Following DC's successful attempts at reviving and updating superheroes from the Golden Age (kick-started by the Flash in Showcase #4 in October 1956), Brave and the Bold was changed into a try-out title as of issue #25 (August 1959), presenting a succession of (mostly successful) new concepts which would often move on to their own title, such as the Justice League of America in Brave and the Bold #28 (February 1960).
 
Having previously already run a few team-up stories, Brave and the Bold #59 (April 1965) featured Batman for the first time. With the TV series and the subsequent "Batmania" in full swing, Brave and the Bold became a dedicated Batman team-up title as of issue #74 (October 1967).

It embarked on its own path of success and became a monthly title as of Brave and the Bold #118 (April 1975), ultimately clocking up 200 issues until its demise in July 1983.

The title owes much of its renown and fan interest to the fact that it was the first to feature Neal Adams' version of the Batman, in a team-up with Deadman in Brave and the Bold #79 (August 1968). Adams (1941-2022) went on to provide both the covers and the interior artwork for the next seven issues of Brave and the Bold (followed intermittently by a few more covers), and his style continues to define the iconic popular culture Batman image to this day.

Whilst Adams' impact on Batman unfolded over just a handful of issues of Brave and the Bold, the opposite was the case for the writer who penned those stories: Bob Haney.

 
 
Robert G. "Bob" Haney (1926-2004) started working in the comic book industry in 1948 and joined DC in 1954, where over the next 30 years he scripted just about every sort of comic book DC published (Evanier, 2004).
 



Bob Haney
(1926-2004)

  Sometimes called "Zany" Haney, he was in actual fact one of the few people at DC in the mid-1960s who

"understood that Marvel was successfully reinventing the super-hero comic for the current generation" (Evanier, 2004)

Haney almost desperately tried to bring some of that "Marvel flavour" to the stories he was writing for DC, and that included his very own (and sometimes completely off-target) version of Stan Lee's hyperbole. But Haney understood that readers expected the writers of the comic books they were buying to connect with them, and whilst he could not make DC look like an exclusive secret club the way Marvel portrayed itself, addressing readers as "faithful ones" was definitely a step in the right direction.

Haney's first script for Brave and the Bold went back to issue #4 and February 1956, and he quickly became almost a part of the inventory of the title - so much so that the letters page of Brave and the Bold #146 (January 1979) informed readers that Haney would be taking his first holiday break in ten years and therefore miss out on scripting issue #147.

 
For a number of years, Haney made Brave and the Bold (and the Batman character featured in those team-up stories) his very own - not the least because he had come up with the concept in the first place when the title had experienced sagging sales.

"I soon realized that a super-hero team-up concept was the only way to revitalize the book. I needed a wheelhorse. Superman was out. His editor jealously guarded that empire. So Batman became the B&B mainstay. It worked. Without him or with some minor or non-super teammate, sales would tumble. So I pursued a policy of repeated link-ups with those characters the readers obviously favored via their sales response." (Bob Haney in Best of the Brave and the Bold #5, 1988)

 
Haney cared very little about the conventionalities of the DC Universe and would sometimes even write stories which outright contradicted them - so much so that Haney's Brave and the Bold Batman would be deemed to be living in an alternate reality called "Earth-B" (Eury, 2013).
 
It was Haney's very own idea of what he (along with, he assumed, a lot of fans) wanted the Batman to be, and he found the perfect artist for this venture in Jim Aparo.

"I wanted the spooky dark night Batman image of his original days. Such artists as Neal Adams and the redoubtable Jim Aparo brought this vision to panelled reality." (Bob Haney in Best of the Brave and the Bold #5, 1988)

Jim Aparo had started working for Charlton Comics in 1966 (as one of very few artists who would pencil, ink, and letter their work) before moving on to DC in 1968 (where he worked almost exclusively for the remainder of his career).

What started out as a fill-in job for Brave and the Bold #98 (October 1971) turned into an impressive run as the principal artist for the title throughout the Bronze Age - ultimately pencilling almost all of the second one hundred issues of the title.

 



Jim Aparo

(1932-2005)

 
Haney could whip up tightly plotted scripts (e.g. his classic Brave and the Bold stories illustrated by Neal Adams) just as easily as he could throw out extremely loose ones with lots of logical holes and very little overall sense. Brave and the Bold #106 is situated somehwere in between these two benchmarks - it's fast paced and serves up an exciting Batman story as long as you just go with the flow and don't ask too many questions.
 

  From time to time Haney would also shift events away from Gotham, and in the case of Brave and the Bold #106, he sends Batman and Green Arrow to Grindl (most likely derived from Grindelwald), Switzerland. The small Alpine country featured fairly often in Batman stories of the 1970s and 1980s, either due to its secluded valleys or its secretive bank accounts. Bob Haney himself would send Batman to Switzerland again, together with the Atom, in Brave and the Bold #152 (July 1979). And last but not least, this choice of location gave Jim Aparo the chance to draw Matterhorn-lookalike mountains.
 
Whilst Bob Haney certainly had a vivid imagination, it was Jim Aparo's artwork that ultimately brought it all to life, and his highly dynamic style epitomized everything that would become the classic 1970s Batman look and feel.
 
Aparo was a master at perspective, and although usually employing fairly conventional panel set-ups his constant switching of the reader's viewpoint, combined with his keen sense for storytelling, made his art feel very cinematographic. Sometimes his panels jumped right out at you, sometimes they just drew you in. It was, quite simply, Batman at his best.

Aparo's work was so consistently solid because he would very often both pencil and ink his work, giving him full creative control. And whilst taking some inspiration from Neal Adams' redesigned Batman, Jim Aparo developed his own typical visuals, such as longer pointed ears on the cowl, a seamless transition between the mask and the cloak, a smaller oval bat insignia, and a pointedly square chin.

 
 
Jim Aparo admired Neal Adams, but it worked both ways.

"[Adams] was influencing everyone. He was a big influence on me. And as good as he was, he'd been waiting at Dick [Giordano]'s office to wait and see what I was bringing in. Neal claimed he was a big fan of mine. Can you believe that? He was quite a guy!" (Aparo in Amash, 2000)

  The story told in Brave and the Bold #106 concludes on a half-page, which also contains a highly squeezed down letters column (more of a recap of letters received than actual printed missives from readers). This is mainly due to the fact that one third of the page is taken up by the "Statement of ownership, management and circulation".

The postal services had required a published statement of ownership since the 19th Century from all publications that were shipped Second Class, but as of 1960 publishers were also required to list their average circulation for the year.

It is a fair guess to assume that most readers of Brave and the Bold #106 at the time gave these numbers only a cursory glance (if at all), wishing the space had been used for more "comic book content". Today, however, those statements of ownership and circulation in comic books are quite fortuitous, allowing us an easy glimpse into print runs and sales of earlier eras.

As far as Brave and the Bold was concerned, the numbers nearest to the filing date were on the up compared with the average of the preceding 12 months: 397,000 copies printed (compared to the average 351,000), of which 208,456 copies in paid circulation (179,609).

 
As was typical for the early 1970s, the attrition rate in terms of distributed but unsold copies was terrible: totals of 186,550 (nearest to the filing date) or 170,212 (average of the preceding 12 months) meant that a whopping 45+ percent of the print run never made DC any money. And it was the same for all comic book publishers across the board.

The problem really stemmed from the traditional distribution model with returnability. The fact that the loss incurred by unsold copies was on the publishers, not the distributors or sales points, was a breeding ground for an attitude of "we couldn't care less" when it came to actually selling the product.

"A few retailers actually liked carrying comics, but most were indifferent (...) So, let’s say [the local distributor] actually delivered 5,000 copies [of 10,000 received at the warehouse] to the retailers - if they bothered to deal with unwrapping and sorting, if they had room on the trucks… Most likely, they’d only actually deliver comics to retailers who would complain if they didn’t get comics and places that sold enough comics to make the driver’s effort worthwhile." (Shooter, 2011)

Another huge problem were the fraudulent practices it attracted.

"We [at Marvel] actually found a company that was sending back more copies than we shipped them. We found out there was a printer in Upstate New York that was printing copies of our covers to sell back to us (...) At the time we had something like a 70 percent return rate" (Galton in Foerster, 2010)

It all became completely untenable by the time the 1970s rolled around, and it became the impetus for the creation of "comic packs" such as DC's Super Pacs and the direct market.

 
 

 

 

PHANTOM STRANGER #24

March/April 1973
(bi-monthly)
On Sale:
4 January 1973

Editor - Joe Orlando
Cover - Jim Aparo (pencils & inks)

PHANTOM STRANGER: "Apocalypse" (17 pages)
Story - Len Wein
Pencils & Inks - Jim Aparo

FRANKENSTEIN : [No Title] (5.5 pages)
Story - Marv Wolfman
Pencils & Inks - Mike Kaluta


PLOT SUMMARIES - The Phantom Stranger, Cassandra, and Tannarak travel to Rio De Janeiro to track down the Dark Circle and stop them from summoning the Four Horsemen of the Apocalypse to bring about the end of the world.
Dr. Thirteen vows to track down and destroy the Spawn of Frankenstein, whilst the Monster is out body-snatching.


 
The Phantom Stranger, created by John Broome and Carmine Infantino in 1952, is one of only a handful of comic book characters which truly elude a clear-cut characterization: Having originated from unspecified paranormal circumstances, he battles mysterious and occult forces, but his identity and motives ultimately remain unknown and unclear.
 
This air of vagueness surrounding the Phantom Stranger is sometimes mirrored in his stories, which back in the 1970s (in which was actually volume 2 of the series) could take on all kinds of differing tones and directions.

After the title was relaunched for a second volume in May 1969, Jim Aparo took over from Neal Adams and Mike Sekowski as interior penciller with issue #7 (May 1970) and continued to provide the artwork for the stories until issue #27 (October 1973).

Another identifying trait of the Phantom Stranger is his role of narrator and host, a concept which framed all the stories of the second volume. It was a plot device taken straight from old time radio shows of detection, mystery and horror, where listeners would be both warned and invited to witness what was about to unfold.

   
 

 



Phantom Stranger #35, Gerry Talaoc

  And just as had been the case with those old radio shows, the fact that the Phantom Stranger was host and narrator as well as involved character didn't always guarantee a very active role in the actual storyline.

"The Phantom Stranger never really got noticed by most of the audience because it was a mystery book, not really a character book. The Phantom Stranger was rarely the focal point of the story. He was the host, he was the interlocutor, the interjector, he just showed up at the right moment, and ran away." (Len Wein in Slifer 1979)

This was also a constant point raised in letters sent in by readers. Some did not like the artwork once Jim Aparo stopped doing the interiors, whilst others did not approve of some recurring characters which writers had started to introduce later on in the run. But they all seemed to agree that they wanted the Phantom Stranger to play a more active role in the stories.

The strength of the Phantom Stranger lies mostly with the character concept and the visuals. And once again, Jim Aparo - taking over the relay baton from Neal Adams with Phantom Stranger #7 in early 1970 - made the character his unmistakable own through his mysteriously atmospheric pencils and inks. Adams continued to provide the covers until Aparo took over that task as well as of Phantom Stranger #20 (July 1972), and in a similar fashion continued to provide cover artwork once he left the title's interior pencils and inks after issue #26 (August 1973).

His successor, Gerry Talaoc, was a vanguard of Filipino comics artists recruited in the early 1970s, and although providing solidly attractive artwork was not held in the same high esteem as Aparo by the readers.

 
The Phantom Stranger had initially reprinted 1950s Dr Thirteen material from Star Spangled Comics as a back-up feature and then went into ever-changing set-ups with only original Phantom Stranger material, re-introducing Doctor Thirteen as secondary feature with original material pencilled and inked by Jim Aparo, and reprints.
 
As of Phantom Stranger #12 Doctor Thirteen again became a regular (original material) second feature, with occasional reprints from titles such as House of Secrets or House of Mystery thrown in for single issues.

Starting out in Phantom Stranger #23 (January 1973), (Spawn of) Frankenstein replaced Doctor Thirteen. Based on a concept by Len Wein, scripted by Marv Wolfman, and illustrated by Mark Kaluta, this was essentially DC's version of Mary Shelley's creature, revived in the US by a certain Victor Adam. The Monster (the "Spawn of Frankenstein" in DC's labels) kills Adam but also accidentally causes Dr Thirteen's wife to fall into coma - and the connections to the DC Universe are forged. But in the end, DC's Frankenstein Monster turned out to be even less successful than Marvel's version (which at least clocked up 18 issues between May 1973 and September 1975).

Spawn of Frankenstein was the back-up feature for eight issues until being replaced by Black Orchid as of Phantom Stranger #30 (June 1974).

Phantom Stranger, always a bi-monthly title, was cancelled with issue #41 (February 1976).

 
 
As editor Joe Orlando put it in his cancellation annoucnement on the letters page:

"As longtime readers know, P[hantom] S[tranger] has always been a marginal title, prospering at times, but usually just hanging on. It's been nearly cancelled more times than we can remember, and as of this issue it will finally vanish for ever. It's a pity, and none of you feel it anymore than we do, but we have no choice... sales do not warrant the continuation of this mag."


  In keeping with its fringe status, current data available only lists two issues (#24 and #33) of Phantom Stranger carried in a SUPER-PAC.
 

 

 

WONDER WOMAN #205

March/April 1973
(bi-monthly)
On Sale: 4 January 1973

Editor - Robert Kanigher
Cover - Nick Cardy (pencils & inks)

WONDER WOMAN: "Target Wonder Woman!" (16 pages)
Story - Robert Kanigher
Pencils - Don Heck
Inks - Bob Oksner

WONDER WOMAN: "The Mystery of Nubia!" (7 pages)
Story - Robert Kanigher
Pencils - Don Heck
Inks - Vince Colletta


PLOT SUMMARIES - A terrorist named Dr. Domino tries to extort information on a deadly weapon by tying Wonder Woman to a missile and launching it.
On the Amazon's Floating Island, the mysterious Princess Nubia stops a fight between two rivals for her hand by offering to fight one of them herself.


 
Wonder Woman is considered to be one of DC's "big three" (along with Superman and Batman), dates back to 1941, and was one of the first female superheroes. She is also rather unique in having been created not by a comic book writer but by a psychologist - and that's also where the problems start.

American psychologist and writer William Moulton Marston was an early supporter of equality between men and women (hence the creation of Wonder Woman). Unfortunately, Marston was also a bondage enthusiast in his private life, and rather than keeping this predilection to the world of consenting adults, he brought it to comics and constantly had Wonder Woman, along with all the other Amazons, tied up. And as for the imperative flaw that every superhero required, Marston stipulated "Aphrodite's Law" which made Wonder Woman lose her Amazonian super strength when her "bracelets of submission" were chained together by a man.

   
 
Once Marston was no longer involved in the creative process behind Wonder Woman, it was all toned down very quickly - which also meant that both the heroine and her title were on a zig-zag path with very little clear direction.
 


Don Heck

  Back in the 1960s, Don Heck had co-created Marvel's Iron Man and drawn the Avengers and X-Men, but growing increasingly unhappy with a dwindling workload at the House of Ideas by the early 1970s, he started doing work for DC - at the suggestion of Jack Kirby.

"Carmine [Infantino] was speaking with Jack [Kirby] and mentioned he was having difficulty finding the right artist for the Batgirl series. Jack told him 'Why not Don Heck? He draws the prettiest girls in comics.'" (Mark Evanier in Coates, 2014)

Heck was immediately put to work on various titles featuring female protagonists, including Wonder Woman. The problem with that title was that it was a perennial low-selling book.

"I heard from someone at DC that the daughter of the creator of Wonder Woman has this sort of sweetheart deal where (...) to fulfill the lifetime contract they have with her, they have to publish Wonder Woman, no matter what." (Will Murray in Coates, 2014)

 
Heck recalls an experience very much in line with such a potential premise; at first being enthusiastic to draw one of DC Comics' iconic characters, he found that in his first meeting with the series' writer

"He looked at me like we had just won the booby prize." (Heck in Coates, 2014).

Heck also drew the back-up feature "The Mystery of Nubia" for Wonder Woman #205.

This issue contains the compulsory annual statement of ownership and circulation, but whereas the total number of printed copies nearest to the filing date is similar (362,000) to those of Brave and the Bold (397,000), the average of the preceding 12 months (281,000) is decidedly lower (351,000). But worst of all, the attrition rate of unpaid copies is above 50%.

Incidentally, the well-known TV show Wonder Woman, starring Lynda Carter, was also just as much a middle of the road thing. Inspite of its fanbase, the show only had decent ratings when it aired from November 1975 to September 1979 (Hanley, 2014).

 
 

 
FURTHER READING ON THE THOUGHT BALLOON
 
 
  "Comic packs" not only sold well for more than two decades, they also offer some interesting insight into the comic book industry's history from the 1960s through to the 1990s. There's more on their general history here.
 
 

 
BIBLIOGRAPHY
 
 
AMASH Jim (2000) "The Aparo Approach", Comic Book Artist #9, TwoMorrows Publishing

COATES John (2014) Don Heck - A Work of Art, TwoMorrows Publishing

EURY Michael (2013) "The Batman of Earth-B", Back Issue #66, TwoMorrows Publishing

EVANIER Mark (2004) "On the Passing of Bob Haney", News from Me, 7 December 2004

EVANIER Mark (2007) "More on Comicpacs", News From Me, 2 May 2007

FOERSTER Jonathan (2010) "Marvel Comics' miracle man set up business' success", Naples Daily News, 30 May 2010

HANLEY, Tim (2014). Wonder Woman Unbound: The Curious History of the World's Most Famous Heroine, Chicago Review Press

SHOOTER Jim (2011) "Comic Book Distribution", jimshooter.com, 15 November 2011

LIFER Roger (1979) "Lein Wein Interview", The Comics Journal #48

WELLS John (2012) American Comic Book Chronicles: The 1960s (1960-1964), TwoMorrows Publishing

 
 

 

 

 



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uploaded to the web 14 June 2024